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Alien in the Room Reloaded
1. You're stuck. Wait for the hint box to pop up on the top left of your screen. Click it. Your hint ninja will drop a gun.
2. Use the force (click the gun until it reaches you). Shoot the red button on the wall. Click yourself to stand up.
3. Shoot at the door until the laser gun breaks. Another hint will appear. Click the hint until another weapon appears.
4. Pick up the new weapon and blow up the door. Go through the door.
You are now in the first or five corridors.
5. Once in the corridor, turn around and go back into the confinement cell to pick up the phone number. There will be a card sitting on the bed with the message "Call Me!" and a number. Write this number down.
6. Exit back into the corridor.
7. Travel right one screen to the first tree. Click on the base of the tree to get the first key card. Pick up the key card so that it appears in your inventory.
8. Continue down the corridor to your right (one screen) until you reach the open connector door (as opposed to the smaller room door which you will encounter later).
9. Go through the connector door.
You are now in the second of five corridors.
10. Go right 3 screens until you reach a big grey doorway with a small box with 4 dots on it to its right. The small box is a card reader. Drag the key card from your inventory and drop it on top of the card reader. This will open the connector door to the third corridor. Click on the doorway and go to the third corridor.
You are now in the third of five corridors.
11. Go left 2 screens and click the left floor panel to get the second key card.
12. Go left 1 screens to the connector door. Click on the doorway and go to the fourth corridor.
You are now in the fourth of five corridors.
13. Go left 1 screen and pick up the ninja help phone number. Write this number down.
14. Go right 3 screens. Click on the potted tree and get the knife
15. Go right 1 screen to the connector door. Click the doorway and go to the fifth corridor.
You are now in the fifth of five corridors.
16. Go right 3 screens to find the door lock shaped like a question mark with a circle in it. Click this lock so it turns green. (NOTE: DO NOT CLICK ANY OTHER DOOR LOCKS ON YOUR WAY BACK. This lock has opened a specific door, giving you access to a specific room. Clicking another door lock would close the door you are trying to access.)
17. Go left 3 screens, back to the connector door. Click the down arrow to go to corridor four.
You are now in corridor four.
18. Go left 2 screens to an open doorway. Click the doorway to enter.
You are now on the flight deck.
19. Click the left floor panel and take the wires from inside.
20. Click the blue square on the desk. This is your first puzzle piece. There are eight of them in all.
21. Exit the flight deck by clicking on the down arrow.
You are now in corridor four.
22. You need to get back to corridor one, so go left 1 screen to the connector door. Click the down arrow.
You are now in corridor three.
23. Go right 3 screens to the connector door. Click the down arrow.
You are now in corridor two.
24. Go right 3 screens to the connector door. Click the down arrow.
You are now in corridor one.
25. Go right 1 screen to find the lock that looks like a tear drop sitting in a bowl. Click the lock so that it is green. (REMEMBER, don't click any other locks as they will close the door you have just opened.)
26. Go left 1 screen to the connector door. Click the door to go to corridor two. (You need to go to corridor 5 again...but don't worry, this running around will soon be over.)
27. Go left 3 screen to the connector door. Click the door to go to corridor three.
28. Go left 3 screen to the connector door. Click the door to go to corridor four.
29. Go right 3 screen to the connector door. Click the door to go to corridor five.
30. Go right 2 screens until you reach a small open doorway. Click the doorway to go into the power room.
31. Drag your cable from your inventory to the outlet on the wall. This will connect the power. NOW, pull the red handle (this may take a couple of tries).
32. Behind the left pillar you will find your second puzzle piece. Behind the right pillar you will find a very important phone number. Write the number down.(NOTE: This number is not necessary, but it will make the game go much faster.)
33. Exit the power room.
You are now in corridor five.
34. Go left 2 screens to the connector door. Click the down arrow to go to corridor four.
You are now in corridor four.
35. Go right 1 screen to the door lock that looks similar to a backwards "C" with a circle in it. Push this lock so it turns green.
36. Go left 1 screen to the connector door. Click the connector door to go to corridor five.
You are now in corridor five.
37. Go left 2 screens to the small open doorway. This doorway will take you into the phone room. Click on the doorway.
38. Take the third puzzle piece from the table.
39. You need to use your phone numbers (You should have 3 of them). First, call your sweetheart. For now, she's just going to growl at you. Next, call your Ninja buddy. He will tell you to return to planet n00b. (You're going to need to look that planet up later.) Finally, call your buddy Don Vito Smith. Mr. Smith will appear and speak to you. Click on him, join his clan, and he'll give you a coooool weapon. What makes this weapon so cool is that we can blow up all the doors. This means we no longer have to run around pushing corresponding locks. Say it with me folks...YAY!!! Let's go blow up doors. Exit the phone room.
You are now in corridor five.
40. Go left 2 screens. Blow up the door that looks like a teardrop in a bowl (the power room). To do this, drag your gun over the door and drop it. No need to go in. We've been there already.
41. Go left 2 screens to the connector door. Click the down arrow to go to the fourth corridor.
You are now in the fourth corridor.
42. Go left 2 screens to the door that looks like a question mark with a circle in it. Blow this door up. This is the flight deck door. Enter the flight deck.
You are now on the flight deck.
43. Click on the computer screen and enter n00b (n00b is spelled with zeros) into the galagle search engine. Write down the coordinates in BIG NUMBERS somewhere obvious. You will use this number during a time critical situation, so make it easy to find.
44. Exit the flight deck.
45. Go left 3 screens to the door shaped like two hats with put together at the brim. Blow this door up. This is the whiteboard room. Enter the room.
46. Take the forth puzzle piece off the table.
47. Exit the whiteboard room.
48. Go right 2 screens to the connector door. Click the down arrow to go to corridor 3.
49. Go right 2 screens to the door that looks similar to a backwards "C". Blow up the door. This is the Yin Yang room. Pick up your fifth puzzle piece from the table.
50. Go right 2 screens to the door that looks like a bowl. Blow up the door. This is the lounge. Your sixth puzzle piece is under the right couch.
51. Take your key card and drag it to the card reader on the wall. This will open up the picture on the wall to reveal a game. Click the game to enlarge it. The object is to click the appropriate boxes to draw the face of an alien. Your picture will look like this...and it will be centered.
(click the corresponding box for each "1", leave the "0" alone)
000001111100000
0001100000110
00
001000000000100
010000000000010
10
0000000000001
101110000011101
10111100
0111101
101111101111101
10011110111100
1
010011101110010
010000000000010
001
000000000100
001000101000100
000110000
011000
000001111100000
The picture will open up and reveal a seed. Take the seed and exit the game.
52. Exit the lounge. Click on the potted tree outside the lounge. Plant the seed. Water the seed with your water bottle. Take the flower.
53. Go left 1 screen to the connector door. Click the down arrow to go to corridor 2.
You are now in corridor two.
54. Go left 2 screens to the door that looks like an ear. Blow it up. This is the storage room. There are 4 objects that you need to collect in this room. First, cut open the boxes using your knife. Drag the knife from the inventory over the boxes. The right box will have a water bottle. Take the water bottle. Click the crack to the right of the boxes next to the wall. There you will find a battery. Click on the back of the two lockers. There you will find a Mr. Smith suit. Take the suit. Finally, click the crack between the two lockers to get the seventh puzzle piece.
55. Exit the storage room.
56. Go left 1 screen to the connector door. Click the arrow to go through the connector door to the first corridor.
You are now in the first corridor.
57. Go right 2 screens and blow up the door that looks like a bowl with a circle in it. This is the escape hall (and where you will need to run to as the clock is counting down at the end). Enter the escape hall.
58. Click next to the third support triangle on the left hand side (you can click next to all of them, but this is the only one hiding anything). There you will find the eighth and final puzzle piece. Exit the escape hatch, back to corridor one.
59. Make your way back to the phone room on corridor five (to make some more phone calls). Left 2 screens, through the connector door to two. Left three screens, through the connector door to three. Left three screens, through the connector door to four. Right three screens, through the connector door to five. Left 2 screens to the phone room. Enter the phone room.
60. Call your sweetie back and when she appears, give her the flower. She will offer you sunglasses. Take them. Exit the phone room.
61. Go to the whiteboard room on corridor four. Right 2 screens through the connector door to four. Right 2 screens to the whiteboard room. Enter the whiteboard room.
62. Click and hold your sunglasses to reveal the code for robot. Write down the code. Exit whiteboard room.
63. Left two screens to connector door to corridor five. Go through connector door and go right 1 screen to find the robot.
64. Drag the battery and drop it on robot to turn robot on. Click on the panel on robot's stomach to open it. Click again to enter the symbol code from the last room. Click enter. Robot will give you the third key card. Take the key card.
65. The key card goes to the Yin Yang room, so make your way back to corridor 3. Left 1 screen through connector door. Left 3 screens through connector door. Right 2 screens to Yin Yang room. Enter Yin Yang room.
66. Drag key card to the key card reader on the wall. The yin yang will open up. Enter the yin yang. Take a pill (I've only taken the red...per the instructions on the wall next to the yin yang, but I have been told you can take either). Exit back to the corridor.
67. Go right 1 screen to the connector door and go through to corridor two. Go left 1 screen to find the alien. Give the alien the red pill to get the fourth key card and make your way back to corridor 5.
68. Go right 1 screen and through the connector door. Go left 3 screens and through the connector door. Go right 3 screens and through the connector door. Go left 1 screen to the card reader.
69. Drag the key card to the card reader. A screen will drop down. This is where you will use all of your puzzle pieces to create the following message (be prepared, as soon as you place the last piece, you have 60 seconds to take the key, make it to the escape hatch, and enter your planet coordinates):
This ship will be destroyed in 60 seconds
The message will begin flashing...click on it.
NOW GRAB THE KEY AND RUN!
70. 1 screen right and through, 3 screens left and through, three screens right and through, 3 screens right and through, 2 screens right and into the escape hatch. Drag the key to the key hole next to the door. Enter the door.
71. Put in your planet's coordinates and click enter.
HURRAY! You've done it...hopefully...